[Author]
Author = FaZer Missions
[Description]
Description = With the kidnapping of Luchadora, you finally have the key to unlock the secrets of Dax's drug empire. You'll need to prepare for the final showdown, where everything is on the line. There is 3 preparations, each of you have a task: Lamar - Aquire the C4 Stacks. Franklin - Obtain the physician's keycard. Michael - Photograph the area around Dax's Hideout.
[Objectives]
Objectivescount = 61

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -73.94431
Objectives[0]positionY = -1458.689
Objectives[0]positionZ = 32.10352
Objectives[0]Heading = 175
Objectives[0]model = ig_lamardavis_02
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -77.10054
Objectives[0]mission_Vehicles[0]positionY = -1458.956
Objectives[0]mission_Vehicles[0]positionZ = 31.58909
Objectives[0]mission_Vehicles[0]Heading = 205.0024
Objectives[0]mission_Vehicles[0]Name = Voodoo Custom
Objectives[0]mission_Vehicles[0]Model = voodoo
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 598.4305
Objectives[0]mission_Vehicles[1]positionY = -493.2604
Objectives[0]mission_Vehicles[1]positionZ = 24.23147
Objectives[0]mission_Vehicles[1]Heading = 175.8925
Objectives[0]mission_Vehicles[1]Name = BF400
Objectives[0]mission_Vehicles[1]Model = bf400
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 778.0856
Objectives[1]positionY = -2178.468
Objectives[1]positionZ = 28.3421
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = JHP1A_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 773.7263
Objectives[2]positionY = -2176.561
Objectives[2]positionZ = 28.14486
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = JHP1A_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = All Ammu-Nations will be ressuplied with C4 stacks. Hurry to the closest ~y~Ammu-Nation
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 812.7849
Objectives[3]positionY = -2136.671
Objectives[3]positionZ = 28.29709
Objectives[3]Heading = 185
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 15
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = 1.289663
Objectives[4]positionY = 551.5599
Objectives[4]positionZ = 173.9842
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = JHP1A_WAREHOUSE
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Take a cover and wait for the Van to arrive.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 809.5981
Objectives[5]positionY = -2136.656
Objectives[5]positionZ = 28.30368
Objectives[5]Heading = 355
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1.5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 779.6578
Objectives[6]positionY = -2152.855
Objectives[6]positionZ = 28.32589
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 10
Objectives[6]mission_ActorsCount = 4
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 782.2294
Objectives[6]mission_Actors[0]positionY = -2157.804
Objectives[6]mission_Actors[0]positionZ = 29.2864
Objectives[6]mission_Actors[0]Heading = 5.00001
Objectives[6]mission_Actors[0]String_Name = s_m_m_armoured_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 500
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = AdvancedRifle
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 5
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[6]mission_Actors[0]Task_List[0]PositionX = 780.8
Objectives[6]mission_Actors[0]Task_List[0]PositionY = -2155.536
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 28.82447
Objectives[6]mission_Actors[0]Task_List[0]Block = True
Objectives[6]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[6]mission_Actors[0]Task_List[1]PositionX = 783.1434
Objectives[6]mission_Actors[0]Task_List[1]PositionY = -2155.644
Objectives[6]mission_Actors[0]Task_List[1]PositionZ = 28.76288
Objectives[6]mission_Actors[0]Task_List[1]Speed = 1
Objectives[6]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[6]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[6]mission_Actors[0]Task_List[2]Type = Drive
Objectives[6]mission_Actors[0]Task_List[2]PositionX = 786.1977
Objectives[6]mission_Actors[0]Task_List[2]PositionY = -2128.244
Objectives[6]mission_Actors[0]Task_List[2]PositionZ = 28.71873
Objectives[6]mission_Actors[0]Task_List[2]Speed = 15
Objectives[6]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[6]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[6]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[6]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[6]mission_Actors[0]Task_List[2]Reverse = False
Objectives[6]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[6]mission_Actors[0]Task_List[3]Type = Drive
Objectives[6]mission_Actors[0]Task_List[3]PositionX = 804.7313
Objectives[6]mission_Actors[0]Task_List[3]PositionY = -2126.158
Objectives[6]mission_Actors[0]Task_List[3]PositionZ = 28.83891
Objectives[6]mission_Actors[0]Task_List[3]Speed = 15
Objectives[6]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[6]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[6]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[6]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[6]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[6]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[6]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[6]mission_Actors[0]Task_List[3]Reverse = False
Objectives[6]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[6]mission_Actors[0]Task_List[4]Type = Drive
Objectives[6]mission_Actors[0]Task_List[4]PositionX = 822.1289
Objectives[6]mission_Actors[0]Task_List[4]PositionY = -2142.698
Objectives[6]mission_Actors[0]Task_List[4]PositionZ = 28.35995
Objectives[6]mission_Actors[0]Task_List[4]Speed = 15
Objectives[6]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[6]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[6]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[6]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[6]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[6]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[6]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[6]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[6]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[6]mission_Actors[0]Task_List[4]Reverse = False
Objectives[6]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[6]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[6]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[6]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[6]mission_Actors[1]SpawnInVehicle = True
Objectives[6]mission_Actors[1]SeatIndex = 0
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 784.2034
Objectives[6]mission_Actors[1]positionY = -2158.448
Objectives[6]mission_Actors[1]positionZ = 29.00176
Objectives[6]mission_Actors[1]Heading = 355.1335
Objectives[6]mission_Actors[1]String_Name = s_m_m_armoured_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 500
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Unarmed
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]SpawnInVehicle = True
Objectives[6]mission_Actors[2]SeatIndex = 1
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 784.2034
Objectives[6]mission_Actors[2]positionY = -2158.448
Objectives[6]mission_Actors[2]positionZ = 29.00176
Objectives[6]mission_Actors[2]Heading = 355.1335
Objectives[6]mission_Actors[2]String_Name = s_m_m_armoured_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 500
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Pistol
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]SpawnInVehicle = True
Objectives[6]mission_Actors[3]SeatIndex = 2
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 784.2034
Objectives[6]mission_Actors[3]positionY = -2158.448
Objectives[6]mission_Actors[3]positionZ = 29.00176
Objectives[6]mission_Actors[3]Heading = 355.1335
Objectives[6]mission_Actors[3]String_Name = s_m_m_armoured_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 500
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = AdvancedRifle
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = 784.2034
Objectives[6]mission_Vehicles[0]positionY = -2158.448
Objectives[6]mission_Vehicles[0]positionZ = 29.00176
Objectives[6]mission_Vehicles[0]Heading = 355.1335
Objectives[6]mission_Vehicles[0]Name = Burrito
Objectives[6]mission_Vehicles[0]Model = burrito3
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicGunMetal
Objectives[6]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicCandyRed
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[6]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[6]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[6]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[6]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 8
Objectives[6]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 15.60346
Objectives[7]positionY = 547.3821
Objectives[7]positionZ = 175.1276
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = JHP1A_VAN
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Jack the C4 Resupply ~b~Van
Objectives[8]FaildText = 
Objectives[8]Type = Enter_Vehicle
Objectives[8]positionX = 782.8813
Objectives[8]positionY = -2154.581
Objectives[8]positionZ = 28.28615
Objectives[8]EnterVehicle_AsPassenger = False
Objectives[8]EnterVehicle_CanExit = True
Objectives[8]EnterVehicle_SetIsWanted = False
Objectives[8]EnterVehicle_SeatIndex = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = 796.8468
Objectives[9]positionY = -2123.297
Objectives[9]positionZ = 28.46672
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = 2
Objectives[9]MissionSettings_SetWantedLevelNow = 2
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = JHP1A_ATTACK
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Deliver the Bombs to ~g~Franklin.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 255
Objectives[10]ColorA = 0
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 14.57329
Objectives[10]positionY = 548.8323
Objectives[10]positionZ = 175.219
Objectives[10]Heading = 132.8952
Objectives[10]Diameter = 2
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 100000
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = True
Objectives[10]Stop_Vehicle = True
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 4
Objectives[10]ObjectiveMessages[0]positionX = 0
Objectives[10]ObjectiveMessages[0]positionY = 0
Objectives[10]ObjectiveMessages[0]positionZ = 0
Objectives[10]ObjectiveMessages[0]Message = 
Objectives[10]ObjectiveMessages[0]Contact = 
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = 
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 0
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 0
Objectives[10]ObjectiveMessages[1]positionX = 12.71848
Objectives[10]ObjectiveMessages[1]positionY = 544.9492
Objectives[10]ObjectiveMessages[1]positionZ = 174.9227
Objectives[10]ObjectiveMessages[1]Message = Lose the five-oh, the cops don't need to know 'bout this job!
Objectives[10]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[10]ObjectiveMessages[1]Sender = Franklin
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Green
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 5
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 14.54123
Objectives[10]ObjectiveMessages[2]positionY = 542.3595
Objectives[10]ObjectiveMessages[2]positionZ = 175.0271
Objectives[10]ObjectiveMessages[2]Message = By the way, hope you ain't drivin' too reckless, 'cause the Van will go off if it's too damaged
Objectives[10]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[10]ObjectiveMessages[2]Sender = Franklin
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Green
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 37
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 14.08306
Objectives[10]ObjectiveMessages[3]positionY = 538.4245
Objectives[10]ObjectiveMessages[3]positionZ = 173.2717
Objectives[10]ObjectiveMessages[3]Message = Nah, didn't have weed to smoke. When we take down the Fooliganz, we goin' rebuild LD Organics!
Objectives[10]ObjectiveMessages[3]Contact = CHAR_LAMAR
Objectives[10]ObjectiveMessages[3]Sender = Lamar
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = Green
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = True
Objectives[10]ObjectiveMessages[3]DelayTime = 43
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = False
Objectives[10]ObjectiveMessages[3]TypeTextMesage = True
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = 17.14629
Objectives[11]positionY = 549.5322
Objectives[11]positionZ = 175.3162
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = False
Objectives[11]MissionSettings_StopMusic = True
Objectives[11]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = 600.9315
Objectives[12]positionY = -391.8402
Objectives[12]positionZ = 23.75513
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = 0
Objectives[12]MissionSettings_SetWantedLevelNow = 0
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = False
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 1.980592
Objectives[13]positionY = 161.5858
Objectives[13]positionZ = 93.86519
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 12
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 2.521579
Objectives[13]ObjectiveMessages[0]positionY = 168.985
Objectives[13]ObjectiveMessages[0]positionZ = 96.47773
Objectives[13]ObjectiveMessages[0]Message = Cops ain't a problem no more, goin' deliver these bombs to your garage soon.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[13]ObjectiveMessages[0]Sender = Lamar
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Green
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 1
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 9.910511
Objectives[13]ObjectiveMessages[1]positionY = 189.1733
Objectives[13]ObjectiveMessages[1]positionZ = 101.4776
Objectives[13]ObjectiveMessages[1]Message = Ight, in the meanwhile I got to Dax psyhician's house, I gotta get the keycard of their hideout.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[13]ObjectiveMessages[1]Sender = Franklin
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = Green
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 5
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 83.97932
Objectives[14]positionY = 469.2189
Objectives[14]positionZ = 146.2609
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = Current
Objectives[14]MissionSettings_SetWantedLevelNow = Current
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = False
Objectives[14]MissionSettings_StopMusic = True
Objectives[14]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = 128.2721
Objectives[15]positionY = 570.7159
Objectives[15]positionZ = 182.3379
Objectives[15]ObjectiveRotation = -435
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Player_Start
Objectives[16]Culture = .
Objectives[16]positionX = 128.3519
Objectives[16]positionY = 570.7086
Objectives[16]positionZ = 183.3399
Objectives[16]Heading = 269.9999
Objectives[16]model = p_franklin_02
Objectives[16]variation = Custom
Objectives[16]SetWeather = Current
Objectives[16]SetTime = Current
Objectives[16]WantedLevel = 0
Objectives[16]MaxWantedLevel = 5
Objectives[16]ActorPopulation = 3
Objectives[16]VehiclePopulation = 3
Objectives[16]NoGangs = True
Objectives[16]FadeInOnMissionStart = True
Objectives[16]PoliceIgnorePlayer = False
Objectives[16]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]COMPONENT_FACE_TEXTURE = 0
Objectives[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]COMPONENT_FEET_TEXTURE = 0
Objectives[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]COMPONENT_EYES_TEXTURE = 0
Objectives[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]PROP_HATS_INDEX = -1
Objectives[16]PROP_HATS_TEXTURE = -1
Objectives[16]PROP_GLASSES_INDEX = -1
Objectives[16]PROP_GLASSES_TEXTURE = -1
Objectives[16]PROP_EARS_INDEX = -1
Objectives[16]PROP_EARS_TEXTURE = -1
Objectives[16]Name = Player
Objectives[16]Weapon_Count = 1
Objectives[16]Weapon0 = CombatPDW
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Mission_Settings_Objective
Objectives[17]positionX = 98.94325
Objectives[17]positionY = 477.1203
Objectives[17]positionZ = 146.3566
Objectives[17]MissionSettings_TimesOfDay = Current
Objectives[17]MissionSettings_Weather = Current
Objectives[17]MissionSettings_WantedLevel = 0
Objectives[17]MissionSettings_SetWantedLevelNow = 0
Objectives[17]MissionSettings_StartNightvision = False
Objectives[17]MissionSettings_StopNightvision = False
Objectives[17]MissionSettings_StartSeethrough = False
Objectives[17]MissionSettings_StopSeethrough = False
Objectives[17]MissionSettings_StartMusic = True
Objectives[17]MissionSettings_StopMusic = False
Objectives[17]MissionSettings_Music = FRA0_MISSION_START
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 137.6735
Objectives[18]positionY = 576.6602
Objectives[18]positionZ = 182.572
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 0
Objectives[18]mission_ActorsCount = 8
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 143.9051
Objectives[18]mission_Actors[0]positionY = 568.3852
Objectives[18]mission_Actors[0]positionZ = 183.6873
Objectives[18]mission_Actors[0]Heading = 280
Objectives[18]mission_Actors[0]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = True
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 400
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 15
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = MiniSMG
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 142.0242
Objectives[18]mission_Actors[1]positionY = 552.8156
Objectives[18]mission_Actors[1]positionZ = 183.7391
Objectives[18]mission_Actors[1]Heading = 200
Objectives[18]mission_Actors[1]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = True
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 400
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = MiniSMG
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 159.9757
Objectives[18]mission_Actors[2]positionY = 550.2582
Objectives[18]mission_Actors[2]positionZ = 182.342
Objectives[18]mission_Actors[2]Heading = 290
Objectives[18]mission_Actors[2]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = True
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 300
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = MiniSMG
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 161.2101
Objectives[18]mission_Actors[3]positionY = 550.7694
Objectives[18]mission_Actors[3]positionZ = 182.342
Objectives[18]mission_Actors[3]Heading = 84.99995
Objectives[18]mission_Actors[3]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = True
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 300
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = MiniSMG
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 175.3646
Objectives[18]mission_Actors[4]positionY = 558.325
Objectives[18]mission_Actors[4]positionZ = 180.142
Objectives[18]mission_Actors[4]Heading = 215
Objectives[18]mission_Actors[4]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = True
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 300
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = MiniSMG
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 184.1946
Objectives[18]mission_Actors[5]positionY = 560.2755
Objectives[18]mission_Actors[5]positionZ = 180.142
Objectives[18]mission_Actors[5]Heading = 175
Objectives[18]mission_Actors[5]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = True
Objectives[18]mission_Actors[5]ShowCone = True
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 300
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = MiniSMG
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 185.9483
Objectives[18]mission_Actors[6]positionY = 571.8873
Objectives[18]mission_Actors[6]positionZ = 183.3372
Objectives[18]mission_Actors[6]Heading = 295
Objectives[18]mission_Actors[6]String_Name = g_m_m_fooliganz_01
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = True
Objectives[18]mission_Actors[6]ShowCone = True
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 300
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = MiniSMG
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = -1144.987
Objectives[18]mission_Actors[7]positionY = -1514.484
Objectives[18]mission_Actors[7]positionZ = 10.63272
Objectives[18]mission_Actors[7]Heading = 35
Objectives[18]mission_Actors[7]String_Name = csb_labrat
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1/Pickup
Objectives[18]mission_Actors[7]AddBlip = False
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 500
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = SpecialCarbine
Objectives[18]mission_Actors[7]Variation = Default
Objectives[18]mission_Actors[7]Task = 99
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Task_List_Count = 1
Objectives[18]mission_Actors[7]Task_Repeat = True
Objectives[18]mission_Actors[7]Task_List[0]Type = UseMoblePhone
Objectives[18]mission_Actors[7]Task_List[0]PositionX = -1143.659
Objectives[18]mission_Actors[7]Task_List[0]PositionY = -1514.515
Objectives[18]mission_Actors[7]Task_List[0]PositionZ = 10.13305
Objectives[18]mission_Actors[7]Task_List[0]time = 17
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 3
Objectives[18]mission_Props[0]Model = hei_heist_apart2_door
Objectives[18]mission_Props[0]PlaceOnGround = False
Objectives[18]mission_Props[0]FreesePosition = True
Objectives[18]mission_Props[0]positionX = -1149.733
Objectives[18]mission_Props[0]positionY = -1520.992
Objectives[18]mission_Props[0]positionZ = 10.78247
Objectives[18]mission_Props[0]rotationX = 0
Objectives[18]mission_Props[0]rotationY = 0
Objectives[18]mission_Props[0]rotationZ = 35
Objectives[18]mission_Props[1]Model = hei_heist_apart2_door
Objectives[18]mission_Props[1]PlaceOnGround = False
Objectives[18]mission_Props[1]FreesePosition = True
Objectives[18]mission_Props[1]positionX = -1149.764
Objectives[18]mission_Props[1]positionY = -1521.059
Objectives[18]mission_Props[1]positionZ = 10.78247
Objectives[18]mission_Props[1]rotationX = 0
Objectives[18]mission_Props[1]rotationY = 0
Objectives[18]mission_Props[1]rotationZ = 35
Objectives[18]mission_Props[2]Model = prop_cs4_10_tr_gd_01
Objectives[18]mission_Props[2]PlaceOnGround = False
Objectives[18]mission_Props[2]FreesePosition = True
Objectives[18]mission_Props[2]positionX = 24.95558
Objectives[18]mission_Props[2]positionY = 542.5668
Objectives[18]mission_Props[2]positionZ = 176.1776
Objectives[18]mission_Props[2]rotationX = 0
Objectives[18]mission_Props[2]rotationY = 0
Objectives[18]mission_Props[2]rotationZ = 65
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Lamar is delivering the bombs. Break into Labrat's ~b~House
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 0
Objectives[19]ColorG = 0
Objectives[19]ColorB = 255
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = 174.1476
Objectives[19]positionY = 558.9332
Objectives[19]positionZ = 179.1295
Objectives[19]Heading = -310
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 0.5
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = -1150.399
Objectives[20]positionY = -1520.941
Objectives[20]positionZ = 9.632723
Objectives[20]ObjectiveRotation = 40
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Search around the House for the physicians ~b~Freakshop Keycard
Objectives[21]Text2 = Collect the ~b~Keycard
Objectives[21]Type = Kill_Actors
Objectives[21]positionX = -1145.959
Objectives[21]positionY = -1515.471
Objectives[21]positionZ = 9.632723
Objectives[21]KillAll1 = False
Objectives[21]KillAll2 = False
Objectives[21]Kill_Actors_Add_Blips = False
Objectives[21]Kill_Actors_Add_Markers = False
Objectives[21]DropPickups = True
Objectives[21]Droped_Pickup_Model = prop_cs_r_business_card
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = You can search for some valuable items around. Leave the ~y~House ~w~when ready
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = -1150.753
Objectives[22]positionY = -1520.989
Objectives[22]positionZ = 9.620229
Objectives[22]Heading = 245
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 0.5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 22
Objectives[22]mission_Pickup_Props[0]Model = prop_mp_drug_pack_blue
Objectives[22]mission_Pickup_Props[0]Value = 0
Objectives[22]mission_Pickup_Props[0]positionX = -1152.78
Objectives[22]mission_Pickup_Props[0]positionY = -1521.733
Objectives[22]mission_Pickup_Props[0]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[0]rotationX = 0
Objectives[22]mission_Pickup_Props[0]rotationY = 0
Objectives[22]mission_Pickup_Props[0]rotationZ = 84.99995
Objectives[22]mission_Pickup_Props[1]Model = PICKUP_MONEY_VARIABLE
Objectives[22]mission_Pickup_Props[1]Value = 7430
Objectives[22]mission_Pickup_Props[1]positionX = -1152.78
Objectives[22]mission_Pickup_Props[1]positionY = -1521.733
Objectives[22]mission_Pickup_Props[1]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[1]rotationX = 0
Objectives[22]mission_Pickup_Props[1]rotationY = 0
Objectives[22]mission_Pickup_Props[1]rotationZ = 84.99995
Objectives[22]mission_Pickup_Props[2]Model = prop_mp_drug_pack_blue
Objectives[22]mission_Pickup_Props[2]Value = 7430
Objectives[22]mission_Pickup_Props[2]positionX = -1153.526
Objectives[22]mission_Pickup_Props[2]positionY = -1522.486
Objectives[22]mission_Pickup_Props[2]positionZ = 10.1475
Objectives[22]mission_Pickup_Props[2]rotationX = 0
Objectives[22]mission_Pickup_Props[2]rotationY = 0
Objectives[22]mission_Pickup_Props[2]rotationZ = 39.99998
Objectives[22]mission_Pickup_Props[3]Model = PICKUP_MONEY_VARIABLE
Objectives[22]mission_Pickup_Props[3]Value = 8540
Objectives[22]mission_Pickup_Props[3]positionX = -1153.529
Objectives[22]mission_Pickup_Props[3]positionY = -1522.483
Objectives[22]mission_Pickup_Props[3]positionZ = 10.1475
Objectives[22]mission_Pickup_Props[3]rotationX = 0
Objectives[22]mission_Pickup_Props[3]rotationY = 0
Objectives[22]mission_Pickup_Props[3]rotationZ = 39.99998
Objectives[22]mission_Pickup_Props[4]Model = prop_mp_drug_pack_blue
Objectives[22]mission_Pickup_Props[4]Value = 8540
Objectives[22]mission_Pickup_Props[4]positionX = -1154.371
Objectives[22]mission_Pickup_Props[4]positionY = -1522.533
Objectives[22]mission_Pickup_Props[4]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[4]rotationX = 0
Objectives[22]mission_Pickup_Props[4]rotationY = 0
Objectives[22]mission_Pickup_Props[4]rotationZ = 1.001791E-05
Objectives[22]mission_Pickup_Props[5]Model = PICKUP_MONEY_VARIABLE
Objectives[22]mission_Pickup_Props[5]Value = 6750
Objectives[22]mission_Pickup_Props[5]positionX = -1154.371
Objectives[22]mission_Pickup_Props[5]positionY = -1522.533
Objectives[22]mission_Pickup_Props[5]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[5]rotationX = 0
Objectives[22]mission_Pickup_Props[5]rotationY = 0
Objectives[22]mission_Pickup_Props[5]rotationZ = 1.001791E-05
Objectives[22]mission_Pickup_Props[6]Model = PICKUP_MONEY_VARIABLE
Objectives[22]mission_Pickup_Props[6]Value = 6750
Objectives[22]mission_Pickup_Props[6]positionX = -1154.371
Objectives[22]mission_Pickup_Props[6]positionY = -1522.533
Objectives[22]mission_Pickup_Props[6]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[6]rotationX = 0
Objectives[22]mission_Pickup_Props[6]rotationY = 0
Objectives[22]mission_Pickup_Props[6]rotationZ = 1.001791E-05
Objectives[22]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[22]mission_Pickup_Props[7]Value = 6750
Objectives[22]mission_Pickup_Props[7]positionX = -1161.392
Objectives[22]mission_Pickup_Props[7]positionY = -1521.019
Objectives[22]mission_Pickup_Props[7]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[7]rotationX = 0
Objectives[22]mission_Pickup_Props[7]rotationY = 0
Objectives[22]mission_Pickup_Props[7]rotationZ = -50
Objectives[22]mission_Pickup_Props[8]Model = prop_cs_spray_can
Objectives[22]mission_Pickup_Props[8]Value = 6750
Objectives[22]mission_Pickup_Props[8]positionX = -1149.836
Objectives[22]mission_Pickup_Props[8]positionY = -1512.497
Objectives[22]mission_Pickup_Props[8]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[8]rotationX = 0
Objectives[22]mission_Pickup_Props[8]rotationY = 0
Objectives[22]mission_Pickup_Props[8]rotationZ = 15
Objectives[22]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_Pickup_Props[9]Value = 6750
Objectives[22]mission_Pickup_Props[9]positionX = -1150.272
Objectives[22]mission_Pickup_Props[9]positionY = -1512.762
Objectives[22]mission_Pickup_Props[9]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[9]rotationX = 0
Objectives[22]mission_Pickup_Props[9]rotationY = 0
Objectives[22]mission_Pickup_Props[9]rotationZ = 45
Objectives[22]mission_Pickup_Props[10]Model = prop_cs_spray_can
Objectives[22]mission_Pickup_Props[10]Value = 6750
Objectives[22]mission_Pickup_Props[10]positionX = -1150.433
Objectives[22]mission_Pickup_Props[10]positionY = -1513.279
Objectives[22]mission_Pickup_Props[10]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[10]rotationX = 0
Objectives[22]mission_Pickup_Props[10]rotationY = 0
Objectives[22]mission_Pickup_Props[10]rotationZ = 45
Objectives[22]mission_Pickup_Props[11]Model = prop_ld_can_01
Objectives[22]mission_Pickup_Props[11]Value = 6750
Objectives[22]mission_Pickup_Props[11]positionX = -1150.382
Objectives[22]mission_Pickup_Props[11]positionY = -1513.181
Objectives[22]mission_Pickup_Props[11]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[11]rotationX = 0
Objectives[22]mission_Pickup_Props[11]rotationY = 0
Objectives[22]mission_Pickup_Props[11]rotationZ = 45
Objectives[22]mission_Pickup_Props[12]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[12]Value = 6750
Objectives[22]mission_Pickup_Props[12]positionX = -1150.412
Objectives[22]mission_Pickup_Props[12]positionY = -1513.305
Objectives[22]mission_Pickup_Props[12]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[12]rotationX = 0
Objectives[22]mission_Pickup_Props[12]rotationY = 0
Objectives[22]mission_Pickup_Props[12]rotationZ = 135
Objectives[22]mission_Pickup_Props[13]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[13]Value = 6750
Objectives[22]mission_Pickup_Props[13]positionX = -1150.444
Objectives[22]mission_Pickup_Props[13]positionY = -1513.594
Objectives[22]mission_Pickup_Props[13]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[13]rotationX = 0
Objectives[22]mission_Pickup_Props[13]rotationY = 0
Objectives[22]mission_Pickup_Props[13]rotationZ = 135
Objectives[22]mission_Pickup_Props[14]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[14]Value = 6750
Objectives[22]mission_Pickup_Props[14]positionX = -1150.527
Objectives[22]mission_Pickup_Props[14]positionY = -1512.979
Objectives[22]mission_Pickup_Props[14]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[14]rotationX = 0
Objectives[22]mission_Pickup_Props[14]rotationY = 0
Objectives[22]mission_Pickup_Props[14]rotationZ = 135
Objectives[22]mission_Pickup_Props[15]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[15]Value = 6750
Objectives[22]mission_Pickup_Props[15]positionX = -1146.247
Objectives[22]mission_Pickup_Props[15]positionY = -1512.02
Objectives[22]mission_Pickup_Props[15]positionZ = 10.13305
Objectives[22]mission_Pickup_Props[15]rotationX = 0
Objectives[22]mission_Pickup_Props[15]rotationY = 0
Objectives[22]mission_Pickup_Props[15]rotationZ = 135
Objectives[22]mission_Pickup_Props[16]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[16]Value = 6750
Objectives[22]mission_Pickup_Props[16]positionX = -1146.434
Objectives[22]mission_Pickup_Props[16]positionY = -1511.893
Objectives[22]mission_Pickup_Props[16]positionZ = 10.13305
Objectives[22]mission_Pickup_Props[16]rotationX = 0
Objectives[22]mission_Pickup_Props[16]rotationY = 0
Objectives[22]mission_Pickup_Props[16]rotationZ = 135
Objectives[22]mission_Pickup_Props[17]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[17]Value = 6750
Objectives[22]mission_Pickup_Props[17]positionX = -1146.755
Objectives[22]mission_Pickup_Props[17]positionY = -1511.827
Objectives[22]mission_Pickup_Props[17]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[17]rotationX = 0
Objectives[22]mission_Pickup_Props[17]rotationY = 0
Objectives[22]mission_Pickup_Props[17]rotationZ = 135
Objectives[22]mission_Pickup_Props[18]Model = prop_weed_bottle
Objectives[22]mission_Pickup_Props[18]Value = 6750
Objectives[22]mission_Pickup_Props[18]positionX = -1146.96
Objectives[22]mission_Pickup_Props[18]positionY = -1511.84
Objectives[22]mission_Pickup_Props[18]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[18]rotationX = 0
Objectives[22]mission_Pickup_Props[18]rotationY = 0
Objectives[22]mission_Pickup_Props[18]rotationZ = 135
Objectives[22]mission_Pickup_Props[19]Model = bkr_prop_meth_smallbag_01a
Objectives[22]mission_Pickup_Props[19]Value = 6750
Objectives[22]mission_Pickup_Props[19]positionX = -1150.175
Objectives[22]mission_Pickup_Props[19]positionY = -1512.138
Objectives[22]mission_Pickup_Props[19]positionZ = 10.91097
Objectives[22]mission_Pickup_Props[19]rotationX = 0
Objectives[22]mission_Pickup_Props[19]rotationY = 0
Objectives[22]mission_Pickup_Props[19]rotationZ = 74.99998
Objectives[22]mission_Pickup_Props[20]Model = prop_drug_package_02
Objectives[22]mission_Pickup_Props[20]Value = 6750
Objectives[22]mission_Pickup_Props[20]positionX = -1158.123
Objectives[22]mission_Pickup_Props[20]positionY = -1518.145
Objectives[22]mission_Pickup_Props[20]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[20]rotationX = 0
Objectives[22]mission_Pickup_Props[20]rotationY = 0
Objectives[22]mission_Pickup_Props[20]rotationZ = 55
Objectives[22]mission_Pickup_Props[21]Model = PICKUP_MONEY_VARIABLE
Objectives[22]mission_Pickup_Props[21]Value = 450
Objectives[22]mission_Pickup_Props[21]positionX = -1158.123
Objectives[22]mission_Pickup_Props[21]positionY = -1518.145
Objectives[22]mission_Pickup_Props[21]positionZ = 10.13272
Objectives[22]mission_Pickup_Props[21]rotationX = 0
Objectives[22]mission_Pickup_Props[21]rotationY = 0
Objectives[22]mission_Pickup_Props[21]rotationZ = 55
Objectives[22]ObjectiveMessages = 1
Objectives[22]ObjectiveMessages[0]positionX = -1156.845
Objectives[22]ObjectiveMessages[0]positionY = -1519.643
Objectives[22]ObjectiveMessages[0]positionZ = 9.632723
Objectives[22]ObjectiveMessages[0]Message = You got that thing? Search 'round there for somethin' else maybe, who knows what they might have!
Objectives[22]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[22]ObjectiveMessages[0]Sender = Lamar
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Green
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 1
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[23]Type = Mission_Settings_Objective
Objectives[23]positionX = 134.7608
Objectives[23]positionY = 486.0541
Objectives[23]positionZ = 144.8027
Objectives[23]MissionSettings_TimesOfDay = Current
Objectives[23]MissionSettings_Weather = Current
Objectives[23]MissionSettings_WantedLevel = Current
Objectives[23]MissionSettings_SetWantedLevelNow = Current
Objectives[23]MissionSettings_StartNightvision = False
Objectives[23]MissionSettings_StopNightvision = False
Objectives[23]MissionSettings_StartSeethrough = False
Objectives[23]MissionSettings_StopSeethrough = False
Objectives[23]MissionSettings_StartMusic = False
Objectives[23]MissionSettings_StopMusic = True
Objectives[23]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 174.3608
Objectives[24]positionY = 558.6688
Objectives[24]positionZ = 179.142
Objectives[24]ObjectiveRotation = 225
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Mission_Settings_Objective
Objectives[25]positionX = 154.0297
Objectives[25]positionY = 489.5145
Objectives[25]positionZ = 143.3125
Objectives[25]MissionSettings_TimesOfDay = Current
Objectives[25]MissionSettings_Weather = Current
Objectives[25]MissionSettings_WantedLevel = Current
Objectives[25]MissionSettings_SetWantedLevelNow = Current
Objectives[25]MissionSettings_StartNightvision = False
Objectives[25]MissionSettings_StopNightvision = False
Objectives[25]MissionSettings_StartSeethrough = False
Objectives[25]MissionSettings_StopSeethrough = False
Objectives[25]MissionSettings_StartMusic = True
Objectives[25]MissionSettings_StopMusic = False
Objectives[25]MissionSettings_Music = AH2A_MISSION_START
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 184.713
Objectives[26]positionY = 556.7077
Objectives[26]positionZ = 178.942
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 5
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = 175.9533
Objectives[26]ObjectiveMessages[0]positionY = 551.5428
Objectives[26]ObjectiveMessages[0]positionZ = 178.942
Objectives[26]ObjectiveMessages[0]Message = Alright, I'm almost at the hideout. What spots do you want me to take pictures of?
Objectives[26]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[26]ObjectiveMessages[0]Sender = Michael
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Blue
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = True
Objectives[26]ObjectiveMessages[0]DelayTime = 1
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Type = Teleport_Objective
Objectives[27]Text = 
Objectives[27]positionX = 636.4728
Objectives[27]positionY = -365.8364
Objectives[27]positionZ = 25.47079
Objectives[27]ObjectiveRotation = 110
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Player_Start
Objectives[28]Culture = .
Objectives[28]positionX = 636.2138
Objectives[28]positionY = -365.9045
Objectives[28]positionZ = 26.37696
Objectives[28]Heading = 174.9904
Objectives[28]model = player_zero
Objectives[28]variation = Custom
Objectives[28]SetWeather = Current
Objectives[28]SetTime = Current
Objectives[28]WantedLevel = 0
Objectives[28]MaxWantedLevel = 5
Objectives[28]ActorPopulation = 3
Objectives[28]VehiclePopulation = 3
Objectives[28]NoGangs = True
Objectives[28]FadeInOnMissionStart = True
Objectives[28]PoliceIgnorePlayer = False
Objectives[28]COMPONENT_FACE_DRAWABLE = 0
Objectives[28]COMPONENT_FACE_TEXTURE = 0
Objectives[28]COMPONENT_HEAD_DRAWABLE = 0
Objectives[28]COMPONENT_HEAD_TEXTURE = 0
Objectives[28]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]COMPONENT_TORSO_DRAWABLE = 0
Objectives[28]COMPONENT_TORSO_TEXTURE = 0
Objectives[28]COMPONENT_LEGS_DRAWABLE = 0
Objectives[28]COMPONENT_LEGS_TEXTURE = 0
Objectives[28]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]COMPONENT_FEET_DRAWABLE = 0
Objectives[28]COMPONENT_FEET_TEXTURE = 0
Objectives[28]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]COMPONENT_EYES_TEXTURE = 0
Objectives[28]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[28]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[28]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[28]COMPONENT_TORSO2_TEXTURE = 0
Objectives[28]PROP_HATS_INDEX = -1
Objectives[28]PROP_HATS_TEXTURE = -1
Objectives[28]PROP_GLASSES_INDEX = -1
Objectives[28]PROP_GLASSES_TEXTURE = -1
Objectives[28]PROP_EARS_INDEX = -1
Objectives[28]PROP_EARS_TEXTURE = -1
Objectives[28]Name = Player
Objectives[28]Weapon_Count = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]FailedText = 
Objectives[29]Type = Timed_Section
Objectives[29]positionX = 622.7847
Objectives[29]positionY = -376.6875
Objectives[29]positionZ = 23.79967
Objectives[29]Timed_Section_Start_Timed_Section = True
Objectives[29]Timed_Section_Add_Time = False
Objectives[29]Timed_Section_Show_Time = True
Objectives[29]Timed_Section_Subtract_Time = False
Objectives[29]Timed_Section_End_Timed_Section = False
Objectives[29]Timed_Section_Min = 2
Objectives[29]Timed_Section_Sec = 32
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Take photos of the locations Franklin will tell you about before the Fooliganz are alerted.
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = 608.684
Objectives[30]positionY = -400.8463
Objectives[30]positionZ = 23.79967
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 5
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 608.6314
Objectives[30]ObjectiveMessages[0]positionY = -405.9236
Objectives[30]ObjectiveMessages[0]positionZ = 23.77298
Objectives[30]ObjectiveMessages[0]Message = First of all take a picture of the garage entrance. The one they use to bring in vehicles.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[30]ObjectiveMessages[0]Sender = Franklin
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Green
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 1
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = Photograph the ~b~Freakshop Entrance
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 0
Objectives[31]ColorG = 0
Objectives[31]ColorB = 255
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = 598.419
Objectives[31]positionY = -426.4271
Objectives[31]positionZ = 23.73242
Objectives[31]Heading = 110
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 5
Objectives[31]PlaySound = False
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 601.8739
Objectives[32]positionY = -432.3752
Objectives[32]positionZ = 23.74491
Objectives[32]SetPlayerActor_Use_Player = True
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = False
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 3
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = 
Objectives[33]Type = Timeout_Objective
Objectives[33]positionX = 599.6116
Objectives[33]positionY = -430.8463
Objectives[33]positionZ = 23.74491
Objectives[33]Timeout_Min = 0
Objectives[33]Timeout_Sec = 3
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = 605.1702
Objectives[34]positionY = -407.0162
Objectives[34]positionZ = 23.76265
Objectives[34]SetPlayerActor_Use_Player = True
Objectives[34]SetPlayerActor_Player_Controllable = True
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = False
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 0
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = Photograph the ~b~Staircase Construction
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 0
Objectives[35]ColorG = 0
Objectives[35]ColorB = 255
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 255
Objectives[35]IconColorA = 0
Objectives[35]positionX = 655.3076
Objectives[35]positionY = -422.5985
Objectives[35]positionZ = 23.67599
Objectives[35]Heading = 110
Objectives[35]Diameter = 1
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 15
Objectives[35]PlaySound = False
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 640.6945
Objectives[36]positionY = -430.4641
Objectives[36]positionZ = 23.73316
Objectives[36]SetPlayerActor_Use_Player = True
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = False
Objectives[36]SetPlayerActor_RelationshipGroup_Change = False
Objectives[36]SetPlayerActor_RelationshipGroup = Neutral
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 3
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = 
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = 636.8774
Objectives[37]positionY = -419.2787
Objectives[37]positionZ = 23.70101
Objectives[37]Timeout_Min = 0
Objectives[37]Timeout_Sec = 4
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = 628.7936
Objectives[38]positionY = -449.7172
Objectives[38]positionZ = 23.75631
Objectives[38]SetPlayerActor_Use_Player = True
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = False
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 0
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = Photograph the ~b~Scrapyard ~w~south of the Freakshop
Objectives[39]Text2 = 
Objectives[39]Text3 = 
Objectives[39]Failed_Text = 
Objectives[39]Type = Checkpoint
Objectives[39]Checkpoint_Type = 45
Objectives[39]Reserved = 1
Objectives[39]ColorR = 0
Objectives[39]ColorG = 0
Objectives[39]ColorB = 255
Objectives[39]ColorA = 255
Objectives[39]IconColorR = 255
Objectives[39]IconColorG = 255
Objectives[39]IconColorB = 255
Objectives[39]IconColorA = 0
Objectives[39]positionX = 584.3912
Objectives[39]positionY = -500.2844
Objectives[39]positionZ = 23.74434
Objectives[39]Heading = 110
Objectives[39]Diameter = 1
Objectives[39]minimum_hight = 1
Objectives[39]maximum_hight = 10
Objectives[39]TriggerDistance = 25
Objectives[39]PlaySound = False
Objectives[39]LoseWanted = False
Objectives[39]Stop_Vehicle = False
Objectives[39]DeliverVehicleOnly = False
Objectives[39]DeliverTrailor = False
Objectives[39]DeliverTowTruck = False
Objectives[39]DeliverVehicleCargobob = False
Objectives[39]DeliverPropCargobob = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = 
Objectives[40]positionX = 604.6699
Objectives[40]positionY = -484.9316
Objectives[40]positionZ = 23.7674
Objectives[40]SetPlayerActor_Use_Player = True
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = False
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 3
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 1
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = 
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 605.3375
Objectives[41]positionY = -487.8661
Objectives[41]positionZ = 23.76163
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 5
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 616.2481
Objectives[42]positionY = -478.9695
Objectives[42]positionZ = 23.78308
Objectives[42]SetPlayerActor_Use_Player = True
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = False
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 0
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]FailedText = 
Objectives[43]Type = Timed_Section
Objectives[43]positionX = 605.4405
Objectives[43]positionY = -489.0287
Objectives[43]positionZ = 23.75635
Objectives[43]Timed_Section_Start_Timed_Section = False
Objectives[43]Timed_Section_Add_Time = True
Objectives[43]Timed_Section_Show_Time = True
Objectives[43]Timed_Section_Subtract_Time = False
Objectives[43]Timed_Section_End_Timed_Section = False
Objectives[43]Timed_Section_Min = 0
Objectives[43]Timed_Section_Sec = 17
Objectives[43]mission_ActorsCount = 1
Objectives[43]mission_Actors[0]SpawnInVehicle = True
Objectives[43]mission_Actors[0]SeatIndex = 0
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 44
Objectives[43]mission_Actors[0]positionX = 598.4305
Objectives[43]mission_Actors[0]positionY = -493.2604
Objectives[43]mission_Actors[0]positionZ = 24.23147
Objectives[43]mission_Actors[0]Heading = 175.8925
Objectives[43]mission_Actors[0]String_Name = a_c_rat
Objectives[43]mission_Actors[0]Relationship_Group = Friend
Objectives[43]mission_Actors[0]AddBlip = True
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = True
Objectives[43]mission_Actors[0]SetHealth = 100
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = False
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 30
Objectives[43]mission_Actors[0]Hearing_Range = 30
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = 4194021054
Objectives[43]mission_Actors[0]Variation = Default
Objectives[43]mission_Actors[0]Task = 99
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[0]Task_List_Count = 1
Objectives[43]mission_Actors[0]Task_Repeat = True
Objectives[43]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[43]mission_Actors[0]Task_List[0]PositionX = 599.4083
Objectives[43]mission_Actors[0]Task_List[0]PositionY = -493.1987
Objectives[43]mission_Actors[0]Task_List[0]PositionZ = 24.26399
Objectives[43]mission_Actors[0]Task_List[0]Block = True
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Text = Hop on the Bike and leave the area before anyone detects you.
Objectives[44]Type = Leave_Area
Objectives[44]positionX = 602.3992
Objectives[44]positionY = -436.5216
Objectives[44]positionZ = 23.7568
Objectives[44]Leave_Area_Distance = 150
Objectives[44]Leave_Area_Use_Objective_Position = True
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Mission_Settings_Objective
Objectives[45]positionX = 222.2357
Objectives[45]positionY = 519.2113
Objectives[45]positionZ = 139.6941
Objectives[45]MissionSettings_TimesOfDay = Current
Objectives[45]MissionSettings_Weather = Current
Objectives[45]MissionSettings_WantedLevel = Current
Objectives[45]MissionSettings_SetWantedLevelNow = Current
Objectives[45]MissionSettings_StartNightvision = False
Objectives[45]MissionSettings_StopNightvision = False
Objectives[45]MissionSettings_StartSeethrough = False
Objectives[45]MissionSettings_StopSeethrough = False
Objectives[45]MissionSettings_StartMusic = False
Objectives[45]MissionSettings_StopMusic = True
Objectives[45]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]FailedText = 
Objectives[46]Type = Timed_Section
Objectives[46]positionX = 532.5424
Objectives[46]positionY = -605.2261
Objectives[46]positionZ = 23.79971
Objectives[46]Timed_Section_Start_Timed_Section = False
Objectives[46]Timed_Section_Add_Time = False
Objectives[46]Timed_Section_Show_Time = True
Objectives[46]Timed_Section_Subtract_Time = False
Objectives[46]Timed_Section_End_Timed_Section = True
Objectives[46]Timed_Section_Min = 0
Objectives[46]Timed_Section_Sec = 0
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = All Preperations Complete. Regroup with Lamar and Franklin at the ~g~Garage.
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 0
Objectives[47]ColorG = 128
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 255
Objectives[47]IconColorB = 255
Objectives[47]IconColorA = 0
Objectives[47]positionX = 11.41893
Objectives[47]positionY = 546.4143
Objectives[47]positionZ = 174.8515
Objectives[47]Heading = 145
Objectives[47]Diameter = 2
Objectives[47]minimum_hight = 1
Objectives[47]maximum_hight = 10
Objectives[47]TriggerDistance = 5
Objectives[47]PlaySound = False
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Teleport_Objective
Objectives[48]Text = 
Objectives[48]positionX = 20.82354
Objectives[48]positionY = 544.5897
Objectives[48]positionZ = 175.0276
Objectives[48]ObjectiveRotation = 285
Objectives[48]mission_ActorsCount = 2
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 59
Objectives[48]mission_Actors[0]positionX = 23.24745
Objectives[48]mission_Actors[0]positionY = 546.7551
Objectives[48]mission_Actors[0]positionZ = 176.0276
Objectives[48]mission_Actors[0]Heading = 215
Objectives[48]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[48]mission_Actors[0]Relationship_Group = Friend
Objectives[48]mission_Actors[0]AddBlip = True
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = True
Objectives[48]mission_Actors[0]SetHealth = 100
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[0]AlwaysFight = True
Objectives[48]mission_Actors[0]Seeing_Range = 30
Objectives[48]mission_Actors[0]Hearing_Range = 30
Objectives[48]mission_Actors[0]CombatMovement = Offensive
Objectives[48]mission_Actors[0]weapon = 966099553
Objectives[48]mission_Actors[0]Variation = Default
Objectives[48]mission_Actors[0]Task = 3
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[48]mission_Actors[1]Survive_Number = 0
Objectives[48]mission_Actors[1]Failed_Text = 
Objectives[48]mission_Actors[1]Remove_After = 59
Objectives[48]mission_Actors[1]positionX = 24.04088
Objectives[48]mission_Actors[1]positionY = 545.2801
Objectives[48]mission_Actors[1]positionZ = 176.0276
Objectives[48]mission_Actors[1]Heading = 95.79755
Objectives[48]mission_Actors[1]String_Name = p_franklin_02
Objectives[48]mission_Actors[1]Relationship_Group = Friend
Objectives[48]mission_Actors[1]AddBlip = True
Objectives[48]mission_Actors[1]ShowCone = False
Objectives[48]mission_Actors[1]Invincible = True
Objectives[48]mission_Actors[1]SetHealth = 100
Objectives[48]mission_Actors[1]DieFromHeadShot = True
Objectives[48]mission_Actors[1]CanExitVehicle = True
Objectives[48]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[1]AlwaysFight = True
Objectives[48]mission_Actors[1]Seeing_Range = 30
Objectives[48]mission_Actors[1]Hearing_Range = 30
Objectives[48]mission_Actors[1]CombatMovement = Offensive
Objectives[48]mission_Actors[1]weapon = 966099553
Objectives[48]mission_Actors[1]Variation = Default
Objectives[48]mission_Actors[1]Task = 3
Objectives[48]mission_Actors[1]Task_Guard_Range = 5
Objectives[48]mission_Actors[1]Task_Stay_In_Range = True
Objectives[48]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[48]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[48]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 50
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = ~g~FRANKLIN: ~w~Hold on, I'm receivin' the photos...
Objectives[49]positionX = 32.04681
Objectives[49]positionY = 545.7145
Objectives[49]positionZ = 176.0151
Objectives[49]Cutscenes_Time = 5
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = False
Objectives[49]Cutscenes_Point_At_Position = True
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 14
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 265
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = 23.23319
Objectives[50]positionY = 544.1953
Objectives[50]positionZ = 175.0276
Objectives[50]SetPlayerActor_Use_Player = False
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = True
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = True
Objectives[50]Int_Task = 99
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]TaskListCount = 1
Objectives[50]Task_List[0]Type = WalkTo
Objectives[50]Task_List[0]DestinationX = 24.41467
Objectives[50]Task_List[0]DestinationY = 542.7731
Objectives[50]Task_List[0]DestinationZ = 175.5276
Objectives[50]Task_List[0]Rotation = 230
Objectives[50]Task_List[0]Speed = 0.5
Objectives[50]Task_List[0]GoStraitToCoord = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = ~g~FRANKLIN: ~w~Ight, let's discuss the plan now... I'll stick these photos to this board
Objectives[51]positionX = 24.43888
Objectives[51]positionY = 542.9455
Objectives[51]positionZ = 175.0152
Objectives[51]Cutscenes_Time = 5
Objectives[51]Cutscenes_Trans_Time = 1
Objectives[51]Cutscenes_FOV = 30
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = False
Objectives[51]Cutscenes_Point_At_Position = True
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 5
Objectives[51]Cutscenes_Follow_Hieght = 1
Objectives[51]Cutscenes_Follow_Angle = 300
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Cutscenes_Objective
Objectives[52]Text = 
Objectives[52]positionX = 26.51682
Objectives[52]positionY = 543.0409
Objectives[52]positionZ = 175.0276
Objectives[52]Cutscenes_Time = 1
Objectives[52]Cutscenes_Trans_Time = 2
Objectives[52]Cutscenes_FOV = 30
Objectives[52]Cutscenes_Shake = Hand
Objectives[52]Cutscenes_Amplitude = 0
Objectives[52]Cutscenes_FadeOut = False
Objectives[52]Cutscenes_FadeIn = False
Objectives[52]Cutscenes_End = False
Objectives[52]Cutscenes_Point_At_Position = True
Objectives[52]Cutscenes_Point_At_Player = False
Objectives[52]Cutscenes_Point_At_Actor = False
Objectives[52]Cutscenes_Point_At_Vehicle = False
Objectives[52]Cutscenes_Follow_Player = False
Objectives[52]Cutscenes_Follow_Actor = False
Objectives[52]Cutscenes_Follow_Vehicle = False
Objectives[52]Cutscenes_Follow_Distancee = 3
Objectives[52]Cutscenes_Follow_Hieght = 1
Objectives[52]Cutscenes_Follow_Angle = 290
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Teleport_Objective
Objectives[53]Text = 
Objectives[53]positionX = 616.6238
Objectives[53]positionY = -481.61
Objectives[53]positionZ = 23.77726
Objectives[53]ObjectiveRotation = 74.99994
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Cutscenes_Objective
Objectives[54]Text = 
Objectives[54]positionX = 600.486
Objectives[54]positionY = -485.0976
Objectives[54]positionZ = 23.76067
Objectives[54]Cutscenes_Time = 0
Objectives[54]Cutscenes_Trans_Time = 0
Objectives[54]Cutscenes_FOV = 30
Objectives[54]Cutscenes_Shake = Hand
Objectives[54]Cutscenes_Amplitude = 0
Objectives[54]Cutscenes_FadeOut = False
Objectives[54]Cutscenes_FadeIn = False
Objectives[54]Cutscenes_End = True
Objectives[54]Cutscenes_Point_At_Position = False
Objectives[54]Cutscenes_Point_At_Player = False
Objectives[54]Cutscenes_Point_At_Actor = False
Objectives[54]Cutscenes_Point_At_Vehicle = False
Objectives[54]Cutscenes_Follow_Player = False
Objectives[54]Cutscenes_Follow_Actor = False
Objectives[54]Cutscenes_Follow_Vehicle = False
Objectives[54]Cutscenes_Follow_Distancee = 10
Objectives[54]Cutscenes_Follow_Hieght = 1
Objectives[54]Cutscenes_Follow_Angle = 0
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]Type = Timeout_Objective
Objectives[55]positionX = 612.8178
Objectives[55]positionY = -486.5606
Objectives[55]positionZ = 23.76423
Objectives[55]Timeout_Min = 0
Objectives[55]Timeout_Sec = 1
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Cutscenes_Objective
Objectives[56]Text = 
Objectives[56]positionX = 577.4128
Objectives[56]positionY = -522.6785
Objectives[56]positionZ = 23.74115
Objectives[56]Cutscenes_Time = 29
Objectives[56]Cutscenes_Trans_Time = 1
Objectives[56]Cutscenes_FOV = 30
Objectives[56]Cutscenes_Shake = Hand
Objectives[56]Cutscenes_Amplitude = 0
Objectives[56]Cutscenes_FadeOut = False
Objectives[56]Cutscenes_FadeIn = False
Objectives[56]Cutscenes_End = False
Objectives[56]Cutscenes_Point_At_Position = True
Objectives[56]Cutscenes_Point_At_Player = False
Objectives[56]Cutscenes_Point_At_Actor = False
Objectives[56]Cutscenes_Point_At_Vehicle = False
Objectives[56]Cutscenes_Follow_Player = False
Objectives[56]Cutscenes_Follow_Actor = False
Objectives[56]Cutscenes_Follow_Vehicle = False
Objectives[56]Cutscenes_Follow_Distancee = 40
Objectives[56]Cutscenes_Follow_Hieght = 2
Objectives[56]Cutscenes_Follow_Angle = 45
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 3
Objectives[56]ObjectiveMessages[0]positionX = 612.406
Objectives[56]ObjectiveMessages[0]positionY = -478.7214
Objectives[56]ObjectiveMessages[0]positionZ = 23.77632
Objectives[56]ObjectiveMessages[0]Message = ~g~FRANKLIN: ~w~This gotta be the south area of the Freakshop? It seems like the best spot for the approach to me, they shouldnt be expecting us to come from this spot.
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = False
Objectives[56]ObjectiveMessages[0]Delay = True
Objectives[56]ObjectiveMessages[0]DelayTime = 1
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = 623.1074
Objectives[56]ObjectiveMessages[1]positionY = -471.5374
Objectives[56]ObjectiveMessages[1]positionZ = 23.77205
Objectives[56]ObjectiveMessages[1]Message = ~g~FRANKLIN: ~w~Although I can be 99% sure they will be ready for this since they'll definitely get informed about the physicians raid and that the keycard is in our hands.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 12
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = 632.2393
Objectives[56]ObjectiveMessages[2]positionY = -438.7147
Objectives[56]ObjectiveMessages[2]positionZ = 23.74647
Objectives[56]ObjectiveMessages[2]Message = ~b~MICHAEL: ~w~Don't worry, I've got top-tier weapons in my garage left even since that Cliffford situation. I will dust 'em off and the job should go smooth.
Objectives[56]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = White
Objectives[56]ObjectiveMessages[2]PlayFromStart = False
Objectives[56]ObjectiveMessages[2]Delay = True
Objectives[56]ObjectiveMessages[2]DelayTime = 21
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = True
Objectives[56]ObjectiveMessages[2]TypeTextMesage = False
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[57]Type = Cutscenes_Objective
Objectives[57]Text = 
Objectives[57]positionX = 600.1152
Objectives[57]positionY = -462.9252
Objectives[57]positionZ = 24.49813
Objectives[57]Cutscenes_Time = 59
Objectives[57]Cutscenes_Trans_Time = 1
Objectives[57]Cutscenes_FOV = 30
Objectives[57]Cutscenes_Shake = Hand
Objectives[57]Cutscenes_Amplitude = 0
Objectives[57]Cutscenes_FadeOut = False
Objectives[57]Cutscenes_FadeIn = False
Objectives[57]Cutscenes_End = False
Objectives[57]Cutscenes_Point_At_Position = True
Objectives[57]Cutscenes_Point_At_Player = False
Objectives[57]Cutscenes_Point_At_Actor = False
Objectives[57]Cutscenes_Point_At_Vehicle = False
Objectives[57]Cutscenes_Follow_Player = False
Objectives[57]Cutscenes_Follow_Actor = False
Objectives[57]Cutscenes_Follow_Vehicle = False
Objectives[57]Cutscenes_Follow_Distancee = 17
Objectives[57]Cutscenes_Follow_Hieght = 1
Objectives[57]Cutscenes_Follow_Angle = 180
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 6
Objectives[57]ObjectiveMessages[0]positionX = 602.2485
Objectives[57]ObjectiveMessages[0]positionY = -475.8857
Objectives[57]ObjectiveMessages[0]positionZ = 23.75795
Objectives[57]ObjectiveMessages[0]Message = ~g~FRANKLIN: ~w~A'ight... So we make our way from the spot and straight into the Freakshop this way, use the keycard on the garage and break in. Then Mike is goin' plant the bombs and it's done!
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = False
Objectives[57]ObjectiveMessages[0]Delay = True
Objectives[57]ObjectiveMessages[0]DelayTime = 1
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 602.0805
Objectives[57]ObjectiveMessages[1]positionY = -447.3707
Objectives[57]ObjectiveMessages[1]positionZ = 23.74491
Objectives[57]ObjectiveMessages[1]Message = ~b~MICHAEL: ~w~Sounds like a plan. I'll make sure to snatch if I'll see anythin' on the way, to make sure this doesn't go all for nothin', y'know?
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 12
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = 626.4962
Objectives[57]ObjectiveMessages[2]positionY = -465.9026
Objectives[57]ObjectiveMessages[2]positionZ = 23.76609
Objectives[57]ObjectiveMessages[2]Message = ~g~FRANKLIN: ~w~I've got a target for this job, I've got some information about Dax having a Pharmaceutical Formula locked up in the Hideout... Snatching it n' sellin' to a company would make cash
Objectives[57]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = White
Objectives[57]ObjectiveMessages[2]PlayFromStart = False
Objectives[57]ObjectiveMessages[2]Delay = True
Objectives[57]ObjectiveMessages[2]DelayTime = 21
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = True
Objectives[57]ObjectiveMessages[2]TypeTextMesage = False
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[3]positionX = 611.0634
Objectives[57]ObjectiveMessages[3]positionY = -481.8207
Objectives[57]ObjectiveMessages[3]positionZ = 23.77422
Objectives[57]ObjectiveMessages[3]Message = ~g~LAMAR: ~w~Yeah, nigga! I contacted a buyer, offering some real cash if we bring that piece of paper! Goes by name Mason Duggan, CO-CEO of a heavily armed petrochemical company
Objectives[57]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[3]Sender = 
Objectives[57]ObjectiveMessages[3]Subject = 
Objectives[57]ObjectiveMessages[3]MessageColor = White
Objectives[57]ObjectiveMessages[3]PlayFromStart = False
Objectives[57]ObjectiveMessages[3]Delay = True
Objectives[57]ObjectiveMessages[3]DelayTime = 30
Objectives[57]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[3]TypeSubtitle = True
Objectives[57]ObjectiveMessages[3]TypeTextMesage = False
Objectives[57]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[4]positionX = 627.4291
Objectives[57]ObjectiveMessages[4]positionY = -457.9268
Objectives[57]ObjectiveMessages[4]positionZ = 23.76383
Objectives[57]ObjectiveMessages[4]Message = ~b~MICHAEL: ~w~Uhhhhhhhh... Yeah... Sure. But y'know me n Frank definitely won't be doin' the delivery... Uh...
Objectives[57]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[4]Sender = 
Objectives[57]ObjectiveMessages[4]Subject = 
Objectives[57]ObjectiveMessages[4]MessageColor = White
Objectives[57]ObjectiveMessages[4]PlayFromStart = False
Objectives[57]ObjectiveMessages[4]Delay = True
Objectives[57]ObjectiveMessages[4]DelayTime = 39
Objectives[57]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[4]TypeSubtitle = True
Objectives[57]ObjectiveMessages[4]TypeTextMesage = False
Objectives[57]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[5]positionX = 610.5139
Objectives[57]ObjectiveMessages[5]positionY = -475.07
Objectives[57]ObjectiveMessages[5]positionZ = 23.76651
Objectives[57]ObjectiveMessages[5]Message = ~g~FRANKLIN: ~w~For real... Me made Duggans our enemies for life since that Cliffford Situation. Haven't heard of 'em planning anythin' for now though, shouldn't be worried about it goin' wrong...
Objectives[57]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[5]Sender = 
Objectives[57]ObjectiveMessages[5]Subject = 
Objectives[57]ObjectiveMessages[5]MessageColor = White
Objectives[57]ObjectiveMessages[5]PlayFromStart = False
Objectives[57]ObjectiveMessages[5]Delay = True
Objectives[57]ObjectiveMessages[5]DelayTime = 48
Objectives[57]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[5]TypeSubtitle = True
Objectives[57]ObjectiveMessages[5]TypeTextMesage = False
Objectives[57]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[58]Type = Teleport_Objective
Objectives[58]Text = 
Objectives[58]positionX = 21.14776
Objectives[58]positionY = 544.7574
Objectives[58]positionZ = 175.0276
Objectives[58]ObjectiveRotation = -120
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Cutscenes_Objective
Objectives[59]Text = 
Objectives[59]positionX = 20.42297
Objectives[59]positionY = 543.2187
Objectives[59]positionZ = 175.0276
Objectives[59]Cutscenes_Time = 0
Objectives[59]Cutscenes_Trans_Time = 0
Objectives[59]Cutscenes_FOV = 30
Objectives[59]Cutscenes_Shake = Hand
Objectives[59]Cutscenes_Amplitude = 0
Objectives[59]Cutscenes_FadeOut = False
Objectives[59]Cutscenes_FadeIn = False
Objectives[59]Cutscenes_End = True
Objectives[59]Cutscenes_Point_At_Position = False
Objectives[59]Cutscenes_Point_At_Player = False
Objectives[59]Cutscenes_Point_At_Actor = False
Objectives[59]Cutscenes_Point_At_Vehicle = False
Objectives[59]Cutscenes_Follow_Player = False
Objectives[59]Cutscenes_Follow_Actor = False
Objectives[59]Cutscenes_Follow_Vehicle = False
Objectives[59]Cutscenes_Follow_Distancee = 10
Objectives[59]Cutscenes_Follow_Hieght = 1
Objectives[59]Cutscenes_Follow_Angle = 0
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = ~g~FRANKLIN: ~w~A'ight, the plan is clear... We should go get ready for this.
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = 23.13978
Objectives[60]positionY = 542.0668
Objectives[60]positionZ = 175.0276
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 9
Objectives[60]mission_ActorsCount = 2
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 0
Objectives[60]mission_Actors[0]positionX = 24.2412
Objectives[60]mission_Actors[0]positionY = 546.1749
Objectives[60]mission_Actors[0]positionZ = 176.0276
Objectives[60]mission_Actors[0]Heading = 105.6029
Objectives[60]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[60]mission_Actors[0]Relationship_Group = Friend
Objectives[60]mission_Actors[0]AddBlip = False
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = True
Objectives[60]mission_Actors[0]SetHealth = 100
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Offensive
Objectives[60]mission_Actors[0]weapon = 966099553
Objectives[60]mission_Actors[0]Variation = Default
Objectives[60]mission_Actors[0]Task = 3
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[60]mission_Actors[1]Survive_Number = 0
Objectives[60]mission_Actors[1]Failed_Text = 
Objectives[60]mission_Actors[1]Remove_After = 0
Objectives[60]mission_Actors[1]positionX = 24.71228
Objectives[60]mission_Actors[1]positionY = 543.913
Objectives[60]mission_Actors[1]positionZ = 176.0276
Objectives[60]mission_Actors[1]Heading = 65.79577
Objectives[60]mission_Actors[1]String_Name = p_franklin_02
Objectives[60]mission_Actors[1]Relationship_Group = Friend
Objectives[60]mission_Actors[1]AddBlip = False
Objectives[60]mission_Actors[1]ShowCone = False
Objectives[60]mission_Actors[1]Invincible = True
Objectives[60]mission_Actors[1]SetHealth = 100
Objectives[60]mission_Actors[1]DieFromHeadShot = True
Objectives[60]mission_Actors[1]CanExitVehicle = True
Objectives[60]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[1]AlwaysFight = True
Objectives[60]mission_Actors[1]Seeing_Range = 30
Objectives[60]mission_Actors[1]Hearing_Range = 30
Objectives[60]mission_Actors[1]CombatMovement = Offensive
Objectives[60]mission_Actors[1]weapon = 966099553
Objectives[60]mission_Actors[1]Variation = Default
Objectives[60]mission_Actors[1]Task = 3
Objectives[60]mission_Actors[1]Task_Guard_Range = 5
Objectives[60]mission_Actors[1]Task_Stay_In_Range = True
Objectives[60]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

